Offset
Offset
Sheffield was a design conference held at the crucible theatre on the 21st
and 22nd of October.
The conference
was held across two stages with 60 speakers appearing. The conference held
talks by individual practitioners about the work they make and the companies
they work for but there were also several talks about designers based in the
north. These talks were thought-provoking because I have always assumed that
graphic designers work in London. They discussed several successful agencies
which are based in Sheffield such as DED Associates and Made North and
Sheffield’s creative co-op, ROCO.
Friday 21st
October
The Dots
The first
talk I went to was by a company called ‘The Dots’. This is a creative network
that works by championing work rather than profiles, unlike linked in. it also
gives creatives the opportunity to show the working behind their designs. This
helps when it comes to employability as companies are keen to see the thought
process behind work. The site has over 4000 companies registered to find talent
and users can follow companies they would like to work for and other designers
that inspire them.
I found
this talk really helpful and I think this network will be really useful
especially when I am a graduate. In response I have set up my own account on
The Dots so I can follow companies and designers that I am interested in.
The founder
of the Dots, Pip, left us by explaining that the creative industry is a very
small place, don’t burn bridges just work hard and be nice to people.
Moving
Brands
The second
talk I went to was by the leaders of Moving Brands. They started the talk by
saying that Design has become too refined and clean. Design is a messy process
that ends up beautiful.
They went
on to talk about several jobs they have worked on. Some were successfully produced,
however, some jobs didn’t make it past the first pitch. This was because they
were the ‘wrong people for the right reason’.
Moving
Brands use films when pitching to capture a feel of an idea. They also
encourage their clients to be collaborate and ‘get messy’.
They
encourage designers to be unapologetically experimental and beautiful with what
they create. This is shown in the beautiful exterior the company designed for
Stella McCartney’s flag ship Chinese store.
I really
like the attitude this company has towards the work they produce. They
encourage specialists but are also open to those from different disciplines
such as product design to cross over into the creative discipline. They
encourage designers to be ‘playful and seemingly pointless’ I think it’s a good
way of producing original ideas and encourages people to step out of their
comfort zone.
MPC
MPC is a
visual effects studio based in London, Vancouver, Bangalore, NY, LA, Amsterdam,
Montreal,
Paris and Shanghai. It is made up of 3 sectors: creative, film and advertising.
MPC is best
known for its work on block buster movies like the jungle book and x-men but
have also worked on projects like Adidas’ ‘Boss Everything’ and Reebok x Palace
Skateboards ad which are very different and show the broad range of outcomes
the company can achieve.
Its
impressive to hear about how successful the company is and what they have done
to expand from visual effects in films into advertising and other creative
practices. It was interesting to know that the animators that work on projects
within MPC use software that has been developed by MPC itself. For example, in
Cushells ‘Kenny Koala’ advert all of the fur on Kenny is generated using a
software created for only the companies use.
Pentagram
Pentagram
is a firm made up of 21 partners who all run their own small team. This allows
partners to grow but also stay close to the work they are producing.
This talk
was led by Pentagram partners Luke Powell and Jody Hudson-Powell who discussed
their sources of inspiration.
Their
inspiration ranged from band t-shirts to science fiction to Edward Johnston’s typography
This talked
showed that inspiration can come from anywhere and even if you don’t need to
explore a certain spark of inspiration for the job in hand, it is good to
explore it anyway as it could lead to new ideas.
Saturday 22nd
October
Florence
Blanchard
Florence
Blanchard is a French painter, muralist and screen printer based in Sheffield.
She has
created many pieces around the city including the painting on the doors of the
Leadmill and the exterior of the millennium gallery.
Her work is
hugely inspired by her training as a scientist as well as the cities she has
lived in, including New York. She comes from a graffiti background and most of
her work is found in urban spaces.
It was
great to see science strongly informing the art she has created. I also have an
interest in science after studying physics at A-level and it will be
interesting to see if I can incorporate this in my work.
Shane
Griffis
Shane
talked about the importance of personal projects and stepping out of your comfort
zone. He talked about how the details of his work are very important and he
also discussed how sharing passion projects online can ultimately lead to firms
hireling you to make work that you enjoy making.
DROGA5
this was
the final talk of the conference, and by far my favourite. Alex and Felix from
Droga5 talked about the work they have created but also the work that goes into
what they make and how they deal with clients.
First they
discussed the postmodern trend in advertising of ads being self-referential, absurd
and ironic. However, Droga5 prefer to work with companies that take themselves
seriously. They like to include vague and complex elements to their advert as
it makes them more interesting, even though it goes against the idea of mass
communication. Including vague elements work because meaning is connected to
wonder, not knowledge and mystery is essential to fascination. Including complex
ideas works because life is not simple, the complex makes it more believable
They went
on to talk about the work that goes on behind the scene. It took 722 meetings
to create the latest Google ad.
They talked
about how difficult it is to pitch a concept, it has to be pitched to the
partner, the creative director and the client. It is difficult to talk about
work that doesn’t exist. To cope with this, they use referencing, prototyping
and conceptual thinking. They left us with the idea that language is a tool
with a lot of limitation and not everything has to be talked about.
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